Unleash the powers of your blood in ancient Disciplines to change form, vanish from sight, or dominate the minds of your enemies. Regardless, it is mastery of the Disciplines, more than any other factor, that enables a vampire to play at Jyhad and survive to tell of it. He doesn't have disciplines, just raw power directed with will and fueled by his vitae. In this latest edition of our designer diaries, producer Leonard Boyarsky explains the game's powerful character-creation system. Vampire: The Masquerade is a personal horror World of Darkness RPG that released in 1991 that allows players to get into the skins of vampires and become the monsters. This discipline embodies, and uses psychosis to its full potential. Freaky Vampire Powers, or ‘Disciplines’ are the source of most rumors / legends surrounding them. 0 - Alacrity: Add one to your Dexterity Attribute. The Vampire: The Masquerade Companion has brought three of the thirteen clans into the modern World of Darkness.